Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 100 days ago
9 / 4 / 6
K / D / A
41.7%
Kill participation
1,046.4
Damage / min
10,314g
419 gold / min
14
9 placed · 0 cleared
169
6.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatB Rabbitt#EUNE
Maokai · Top
1 / 7 / 4
45.5% KP
17,605
23% share
7,382g
158 CS · 6.4/m
عزرائيل#666
Rengar · Jungle
2 / 8 / 4
54.5% KP
9,702
12.7% share
8,631g
142 CS · 5.8/m
przej3bane zycie#2137
Kassadin · Mid
3 / 6 / 4
63.6% KP
18,721
24.5% share
10,150g
172 CS · 7/m
Åke#1738
Lucian · ADC
4 / 6 / 3
63.6% KP
23,130
30.3% share
11,560g
203 CS · 8.2/m
EnvyyBlade#BRSK
Braum · Support
1 / 9 / 6
63.6% KP
7,300
9.5% share
6,233g
23 CS · 0.9/m
Red side
VictoryGrimmm#Alice
Nasus · Top
3 / 3 / 6
25% KP
23,916
20.1% share
10,608g
167 CS · 6.8/m
pikovakobasica#JAJA
Viego · Jungle
15 / 1 / 7
61.1% KP
28,571
24% share
15,810g
208 CS · 8.4/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
9 / 4 / 6
41.7% KP
25,760
21.7% share
10,314g
169 CS · 6.9/m
Hellow#333
Senna · ADC
8 / 1 / 9
47.2% KP
27,405
23.1% share
14,034g
197 CS · 8/m
LuxLikeYoureDead#EUNE
Bard · Support
1 / 2 / 20
58.3% KP
13,194
11.1% share
8,676g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
