Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 100 days ago
1 / 3 / 24
K / D / A
55.6%
Kill participation
457.6
Damage / min
10,804g
326.4 gold / min
90
45 placed · 4 cleared
28
0.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgey nunu#barak
Illaoi · Top
4 / 8 / 9
41.9% KP
39,231
23.1% share
11,890g
216 CS · 6.5/m
GHØSTFACE#ghost
Bel'Veth · Jungle
11 / 8 / 14
80.6% KP
35,414
20.9% share
18,804g
239 CS · 7.2/m
Yue Fei#China
Yasuo · Mid
9 / 12 / 10
61.3% KP
41,163
24.3% share
14,957g
197 CS · 6/m
Tarazito#EUNE
Ziggs · ADC
5 / 7 / 14
61.3% KP
35,846
21.1% share
15,099g
223 CS · 6.7/m
Ligma Junior#111
Rell · Support
2 / 10 / 20
71% KP
18,072
10.6% share
9,850g
25 CS · 0.8/m
Red side
Victoryedussa1#EUNE
Tahm Kench · Top
2 / 7 / 16
40% KP
19,774
12.6% share
11,020g
179 CS · 5.4/m
Cseeeer#fibcs
Wukong · Jungle
5 / 7 / 21
57.8% KP
23,962
15.2% share
15,129g
241 CS · 7.3/m
SheriffV#EUNE
Akali · Mid
15 / 7 / 9
53.3% KP
41,797
26.5% share
18,080g
239 CS · 7.2/m
DunnyS#void
Samira · ADC
22 / 7 / 7
64.4% KP
56,754
36% share
22,992g
290 CS · 8.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
1 / 3 / 24
55.6% KP
15,147
9.6% share
10,804g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
