Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Defeat
Ranked Flex · 99 days ago
6 / 6 / 17
K / D / A
74.2%
Kill participation
1,401
Damage / min
13,149g
397.1 gold / min
104
46 placed · 8 cleared
50
1.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySIGMA MALE#KOREA
Renekton · Top
8 / 6 / 2
22.2% KP
25,861
17.7% share
14,612g
258 CS · 7.8/m
xxproaskela#EUNE
Sylas · Jungle
7 / 8 / 7
31.1% KP
16,776
11.5% share
12,725g
180 CS · 5.4/m
Ridji#wkfr
Qiyana · Mid
21 / 6 / 8
64.4% KP
53,905
37% share
16,727g
224 CS · 6.8/m
NEDARA21#LIMAN
Caitlyn · ADC
8 / 4 / 7
33.3% KP
32,993
22.6% share
18,395g
317 CS · 9.6/m
Drillago#333
Bard · Support
1 / 7 / 15
35.6% KP
16,330
11.2% share
10,635g
32 CS · 1/m
Red side
DefeatDevil eyes#2004
Gangplank · Top
10 / 4 / 7
54.8% KP
40,002
27.8% share
16,167g
255 CS · 7.7/m
B9 Scorpion#1111
Bel'Veth · Jungle
11 / 8 / 4
48.4% KP
25,500
17.7% share
13,925g
159 CS · 4.8/m
Taimour#2211
Riven · Mid
0 / 15 / 5
16.1% KP
12,607
8.8% share
10,177g
210 CS · 6.3/m
B9 M o R y#Egypt
Ashe · ADC
4 / 12 / 9
41.9% KP
19,177
13.3% share
12,077g
189 CS · 5.7/m
Zed The Suiiiiii#MUSTA
Vel'Koz · Support
6 / 6 / 17
74.2% KP
46,398
32.3% share
13,149g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
