Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 99 days ago
8 / 8 / 7
K / D / A
75%
Kill participation
708.2
Damage / min
17,658g
430 gold / min
26
7 placed · 5 cleared
257
6.3 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDziadek Pimpka#BARK
Ornn · Top
6 / 1 / 24
71.4% KP
31,473
17.4% share
15,605g
237 CS · 5.8/m
Gregi#EUNE
Maokai · Jungle
10 / 5 / 19
69% KP
49,520
27.4% share
17,747g
229 CS · 5.6/m
Szwagier Pimpka#BARK
Annie · Mid
10 / 6 / 5
35.7% KP
25,882
14.3% share
14,553g
245 CS · 6/m
Szczuroyusi#8078
Xayah · ADC
15 / 6 / 10
59.5% KP
60,491
33.4% share
24,245g
402 CS · 9.8/m
slowmotion001#EUNE
Rakan · Support
1 / 2 / 30
73.8% KP
13,552
7.5% share
12,143g
32 CS · 0.8/m
Red side
DefeatDevil eyes#2004
Gangplank · Top
4 / 8 / 5
45% KP
64,290
39.1% share
19,761g
340 CS · 8.3/m
Taimour#2211
Dr. Mundo · Jungle
5 / 8 / 7
60% KP
35,404
21.6% share
16,212g
275 CS · 6.7/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
8 / 8 / 7
75% KP
29,084
17.7% share
17,658g
257 CS · 6.3/m
B9 Scorpion#1111
Smolder · ADC
3 / 10 / 6
45% KP
26,495
16.1% share
13,356g
214 CS · 5.2/m
B9 M o R y#Egypt
Milio · Support
0 / 8 / 12
60% KP
8,958
5.5% share
10,530g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
