Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 99 days ago
7 / 5 / 6
K / D / A
72.2%
Kill participation
780.2
Damage / min
11,792g
465.2 gold / min
19
6 placed · 0 cleared
180
7.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Dr. Mundo · Top
1 / 1 / 5
33.3% KP
17,932
21.2% share
10,332g
214 CS · 8.4/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
7 / 5 / 6
72.2% KP
19,779
23.4% share
11,792g
180 CS · 7.1/m
Julppe#EUNE
Locke · Mid
4 / 10 / 1
27.8% KP
21,944
25.9% share
9,328g
170 CS · 6.7/m
ChronRegele#BUMZI
Draven · ADC
1 / 9 / 3
22.2% KP
12,029
14.2% share
8,653g
182 CS · 7.2/m
Outsider#OPC
Urgot · Support
5 / 8 / 3
44.4% KP
13,018
15.4% share
8,678g
55 CS · 2.2/m
Red side
Victoryjakup#rivn
Riven · Top
5 / 4 / 3
24.2% KP
18,953
15.2% share
11,512g
201 CS · 7.9/m
Misanthrope#G0AT
Gwen · Jungle
6 / 2 / 6
36.4% KP
15,991
12.8% share
12,244g
233 CS · 9.2/m
KOMM SUSSER TOD#focus
Vladimir · Mid
9 / 3 / 6
45.5% KP
38,501
30.9% share
12,414g
226 CS · 8.9/m
holyy#zxcv
Twitch · ADC
8 / 6 / 10
54.5% KP
28,442
22.8% share
12,210g
176 CS · 6.9/m
NEON XXL#sta1
Camille · Support
5 / 3 / 13
54.5% KP
22,592
18.1% share
9,524g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
