Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 98 days ago
15 / 3 / 3
K / D / A
45%
Kill participation
1,561.9
Damage / min
12,911g
578.5 gold / min
11
5 placed · 0 cleared
147
6.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAMON SOSNOWIEC#ŚLĄSK
Olaf · Top
1 / 7 / 4
38.5% KP
8,969
15.8% share
7,076g
134 CS · 6/m
IT IS HUNTING US#EUNE
Kayn · Jungle
6 / 5 / 2
61.5% KP
16,166
28.4% share
10,774g
165 CS · 7.4/m
UA Gangsta Shiet#EUNE
Malzahar · Mid
1 / 10 / 3
30.8% KP
11,732
20.6% share
7,717g
157 CS · 7/m
E1SH#EUNE
Senna · ADC
3 / 9 / 6
69.2% KP
10,979
19.3% share
8,103g
105 CS · 4.7/m
MikiZAfryki#SUPP
Karma · Support
2 / 9 / 4
46.2% KP
9,088
16% share
6,163g
40 CS · 1.8/m
Red side
VictoryKITTING EXE#beton
Vayne · Top
1 / 3 / 3
10% KP
16,408
16.2% share
9,524g
183 CS · 8.2/m
Josif Stylin#〆 〆
Briar · Jungle
7 / 1 / 6
32.5% KP
14,101
14% share
11,757g
189 CS · 8.5/m
Zed The Suiiiiii#MUSTA
Zed · Mid
15 / 3 / 3
45% KP
34,856
34.5% share
12,911g
147 CS · 6.6/m
Kapitan Quackle#EUNE
Yasuo · ADC
14 / 5 / 5
47.5% KP
26,448
26.2% share
12,939g
188 CS · 8.4/m
PermaForLife#025
Nami · Support
3 / 2 / 21
60% KP
9,207
9.1% share
8,832g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
