Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 96 days ago
4 / 10 / 9
K / D / A
46.4%
Kill participation
359.9
Damage / min
9,731g
291.2 gold / min
115
60 placed · 8 cleared
21
0.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImmortale#KM10
Renekton · Top
4 / 8 / 4
28.6% KP
19,693
12.9% share
13,112g
258 CS · 7.7/m
Devil Eyee#EUNE
Talon · Jungle
7 / 7 / 4
39.3% KP
26,615
17.4% share
13,922g
253 CS · 7.6/m
T1 Chrupek#727
Ziggs · Mid
6 / 7 / 9
53.6% KP
54,915
36% share
17,105g
282 CS · 8.4/m
Soshiro Hoshina#ADKNG
Lucian · ADC
7 / 10 / 8
53.6% KP
39,487
25.9% share
16,351g
260 CS · 7.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
4 / 10 / 9
46.4% KP
12,028
7.9% share
9,731g
21 CS · 0.6/m
Red side
VictoryFemboy snowbunny#mads
Akali · Top
9 / 5 / 8
40.5% KP
27,536
20.8% share
13,731g
194 CS · 5.8/m
Contuletzu#EUNE1
Nasus · Jungle
9 / 5 / 15
57.1% KP
21,726
16.4% share
16,642g
246 CS · 7.4/m
Patø#Supp
Veigar · Mid
16 / 4 / 8
57.1% KP
32,023
24.2% share
17,443g
233 CS · 7/m
Jinu#lelou
Corki · ADC
7 / 9 / 15
52.4% KP
35,073
26.5% share
18,046g
290 CS · 8.7/m
L9 Keshka#EUNE
Sona · Support
1 / 5 / 29
71.4% KP
16,083
12.1% share
11,031g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
