Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 96 days ago
6 / 11 / 12
K / D / A
43.9%
Kill participation
761.8
Damage / min
9,369g
386.9 gold / min
86
34 placed · 7 cleared
34
1.4 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryheaven awaits us#000
Renekton · Top
11 / 5 / 7
43.9% KP
24,030
23.8% share
14,431g
195 CS · 8.1/m
kevin de bruyne#7684
Evelynn · Jungle
5 / 6 / 9
34.1% KP
8,852
8.8% share
11,047g
155 CS · 6.4/m
J0HN KIRIAK0U#humus
Kassadin · Mid
12 / 1 / 7
46.3% KP
24,725
24.5% share
13,568g
164 CS · 6.8/m
KY5EK1#289
Ezreal · ADC
7 / 4 / 12
46.3% KP
24,930
24.7% share
11,907g
171 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Sylas · Support
6 / 11 / 12
43.9% KP
18,449
18.3% share
9,369g
34 CS · 1.4/m
Red side
DefeatKrasny2137#TGK
Riven · Top
7 / 11 / 5
44.4% KP
19,636
21.8% share
10,729g
151 CS · 6.2/m
Brabolz12#1111
Rek'Sai · Jungle
6 / 7 / 7
48.1% KP
18,038
20% share
11,420g
162 CS · 6.7/m
Hepha#2112
Ahri · Mid
3 / 6 / 10
48.1% KP
23,889
26.5% share
9,486g
172 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 9 / 8
37% KP
15,530
17.2% share
9,256g
158 CS · 6.5/m
Latom#Aura
Pyke · Support
9 / 8 / 7
59.3% KP
12,975
14.4% share
8,879g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
