Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 93 days ago
5 / 6 / 16
K / D / A
56.8%
Kill participation
641.2
Damage / min
9,852g
355.9 gold / min
89
38 placed · 4 cleared
23
0.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWall hop#RIVEN
Ambessa · Top
3 / 7 / 3
30% KP
18,402
19.5% share
9,369g
185 CS · 6.7/m
Primeloryz#EUNE
Volibear · Jungle
10 / 6 / 5
75% KP
26,883
28.5% share
15,032g
217 CS · 7.8/m
Out Of Reach#GONE
Syndra · Mid
1 / 10 / 3
20% KP
10,692
11.3% share
9,069g
183 CS · 6.6/m
cryptic messiah#Mikke
Sivir · ADC
5 / 6 / 6
55% KP
30,360
32.1% share
15,152g
283 CS · 10.2/m
Darsontans#0042
Rell · Support
1 / 8 / 8
45% KP
8,151
8.6% share
7,858g
30 CS · 1.1/m
Red side
VictoryMIE despero111#420
Garen · Top
9 / 3 / 6
40.5% KP
16,558
14.3% share
14,134g
245 CS · 8.9/m
wrldwide#H4ter
Kha'Zix · Jungle
8 / 3 / 7
40.5% KP
25,230
21.9% share
14,102g
233 CS · 8.4/m
Moon#Blau
Vladimir · Mid
11 / 2 / 8
51.4% KP
36,123
31.3% share
14,556g
247 CS · 8.9/m
DouBleShotYaGG#EUNE
Jhin · ADC
4 / 6 / 11
40.5% KP
19,773
17.1% share
14,002g
234 CS · 8.5/m
Zed The Suiiiiii#MUSTA
Sylas · Support
5 / 6 / 16
56.8% KP
17,750
15.4% share
9,852g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
