Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 93 days ago
18 / 9 / 11
K / D / A
63%
Kill participation
1,549.7
Damage / min
19,209g
519.2 gold / min
18
6 placed · 0 cleared
223
6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVytka02#EUNE
Ornn · Top
7 / 9 / 19
56.5% KP
36,930
20.9% share
16,675g
236 CS · 6.4/m
Pigoslav#1701
Evelynn · Jungle
16 / 10 / 11
58.7% KP
36,682
20.8% share
17,653g
158 CS · 4.3/m
Zed The Suiiiiii#MUSTA
Zed · Mid
18 / 9 / 11
63% KP
57,339
32.5% share
19,209g
223 CS · 6/m
DaxenGunslinger#EUNE
Aurelion Sol · ADC
1 / 6 / 16
37% KP
28,759
16.3% share
14,565g
267 CS · 7.2/m
Alex BC#EUNE
Pantheon · Support
4 / 12 / 14
39.1% KP
16,675
9.5% share
11,146g
44 CS · 1.2/m
Red side
DefeatGiovanniRengarS9#Honor
Azir · Top
10 / 8 / 13
50% KP
39,080
25.2% share
17,093g
280 CS · 7.6/m
evolve#100
Jarvan IV · Jungle
7 / 8 / 25
69.6% KP
29,970
19.3% share
17,972g
283 CS · 7.6/m
Sρiritless#xxx
Sylas · Mid
11 / 15 / 16
58.7% KP
37,613
24.2% share
14,720g
203 CS · 5.5/m
BRUTALSTRIKE#777
Twitch · ADC
13 / 9 / 11
52.2% KP
33,791
21.8% share
16,434g
215 CS · 5.8/m
Kebabowy Książę#PITA
Lulu · Support
5 / 6 / 23
60.9% KP
14,749
9.5% share
11,803g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
