Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 92 days ago
12 / 5 / 17
K / D / A
50.9%
Kill participation
720.4
Damage / min
18,450g
406.5 gold / min
187
82 placed · 15 cleared
28
0.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheophius#EUNE
Dr. Mundo · Top
3 / 10 / 13
38.1% KP
42,817
20.2% share
18,099g
305 CS · 6.7/m
16 γραμμες#11111
Ekko · Jungle
17 / 11 / 13
71.4% KP
60,611
28.5% share
24,091g
305 CS · 6.7/m
RedJoker#FATE
Twisted Fate · Mid
13 / 14 / 12
59.5% KP
45,091
21.2% share
22,378g
273 CS · 6/m
ˆˆºˆˆ#power
Ezreal · ADC
6 / 11 / 11
40.5% KP
44,426
20.9% share
19,764g
298 CS · 6.6/m
Valdirian#777
Seraphine · Support
3 / 11 / 20
54.8% KP
19,415
9.1% share
14,758g
67 CS · 1.5/m
Red side
Victory17cm size#xdd
Yone · Top
11 / 9 / 13
42.1% KP
64,810
23.3% share
21,951g
392 CS · 8.6/m
kosix#EUNE
Gragas · Jungle
12 / 9 / 13
43.9% KP
49,391
17.8% share
22,632g
373 CS · 8.2/m
Iodaiul#EUNE
Ambessa · Mid
17 / 6 / 7
42.1% KP
60,425
21.7% share
21,857g
331 CS · 7.3/m
Kartia369#HYD
Viktor · ADC
5 / 13 / 19
42.1% KP
70,676
25.4% share
22,650g
312 CS · 6.9/m
Zed The Suiiiiii#MUSTA
Pyke · Support
12 / 5 / 17
50.9% KP
32,694
11.8% share
18,450g
28 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
