Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 92 days ago
9 / 11 / 15
K / D / A
55.8%
Kill participation
640
Damage / min
12,348g
365.5 gold / min
137
60 placed · 10 cleared
20
0.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFederals1#3520
Warwick · Top
16 / 7 / 10
57.8% KP
46,457
28.4% share
19,407g
245 CS · 7.3/m
16 γραμμες#11111
Ekko · Jungle
18 / 6 / 8
57.8% KP
46,691
28.5% share
20,549g
285 CS · 8.4/m
Iodaiul#EUNE
Ambessa · Mid
3 / 11 / 5
17.8% KP
22,108
13.5% share
11,992g
237 CS · 7/m
Leukoplast#Ghost
Brand · ADC
6 / 8 / 13
42.2% KP
26,872
16.4% share
14,164g
219 CS · 6.5/m
Motýlek Milík#Baldy
Camille · Support
2 / 11 / 20
48.9% KP
21,593
13.2% share
11,025g
36 CS · 1.1/m
Red side
Defeatfilip88sesak#EUNE
Nasus · Top
3 / 10 / 3
14% KP
23,059
16% share
11,554g
202 CS · 6/m
fill only#chall
Viego · Jungle
14 / 7 / 5
44.2% KP
32,705
22.7% share
17,195g
225 CS · 6.7/m
hussars meretrix#EUNE
Sylas · Mid
10 / 10 / 8
41.9% KP
34,084
23.7% share
13,222g
223 CS · 6.6/m
wlfmx1#YTTV
Caitlyn · ADC
7 / 7 / 12
44.2% KP
32,512
22.6% share
16,806g
277 CS · 8.2/m
Zed The Suiiiiii#MUSTA
Pyke · Support
9 / 11 / 15
55.8% KP
21,622
15% share
12,348g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
