Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 92 days ago
13 / 5 / 6
K / D / A
43.2%
Kill participation
1,318.9
Damage / min
15,534g
528.7 gold / min
14
5 placed · 1 cleared
213
7.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYou are Both Bad#EUNE
Warwick · Top
5 / 8 / 4
20.5% KP
18,032
13.8% share
10,237g
152 CS · 5.2/m
uuuuuuuuuuu#feet
Malphite · Jungle
9 / 2 / 21
68.2% KP
27,653
21.1% share
15,444g
210 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Zed · Mid
13 / 5 / 6
43.2% KP
38,754
29.6% share
15,534g
213 CS · 7.2/m
Gold peaker#RIP
Kalista · ADC
14 / 5 / 6
45.5% KP
32,859
25.1% share
18,709g
272 CS · 9.3/m
GabrychaBąk123#JDisa
Nautilus · Support
3 / 6 / 19
50% KP
13,817
10.5% share
9,930g
22 CS · 0.7/m
Red side
DefeatXylox#0420
Aatrox · Top
4 / 7 / 9
50% KP
25,627
21.5% share
11,551g
191 CS · 6.5/m
fill only#chall
Qiyana · Jungle
8 / 8 / 9
65.4% KP
28,783
24.1% share
16,143g
195 CS · 6.6/m
BranMakMorn#EUNE
Yone · Mid
3 / 11 / 5
30.8% KP
18,143
15.2% share
11,841g
230 CS · 7.8/m
nao jinguji#flow
Syndra · ADC
5 / 10 / 9
53.8% KP
25,070
21% share
14,857g
251 CS · 8.5/m
AdamFekete#azjo
Senna · Support
6 / 8 / 10
61.5% KP
21,660
18.2% share
11,233g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
