Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 92 days ago
2 / 6 / 14
K / D / A
37.2%
Kill participation
433.1
Damage / min
9,577g
317.1 gold / min
104
47 placed · 6 cleared
16
0.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat다이애나 사랑#174
Riven · Top
5 / 12 / 1
21.4% KP
19,269
18.7% share
10,929g
183 CS · 6.1/m
EASTOVSKEJ ŽABÁK#EUNE
Cho'Gath · Jungle
6 / 6 / 6
42.9% KP
22,610
22% share
11,748g
199 CS · 6.6/m
bilan8ropos#EUNE
Cassiopeia · Mid
8 / 8 / 6
50% KP
28,720
27.9% share
13,591g
228 CS · 7.5/m
cryptic messiah#Mikke
Aphelios · ADC
8 / 9 / 5
46.4% KP
26,084
25.4% share
16,249g
281 CS · 9.3/m
auto auto death#0420
Lulu · Support
1 / 8 / 14
53.6% KP
6,130
6% share
8,189g
22 CS · 0.7/m
Red side
Victorycały#GANG
Jayce · Top
4 / 6 / 9
30.2% KP
20,639
15.9% share
13,066g
238 CS · 7.9/m
Sleepybananaa#5271
Locke · Jungle
17 / 3 / 8
58.1% KP
30,883
23.8% share
16,635g
229 CS · 7.6/m
Erring#ASDF
Sylas · Mid
14 / 4 / 6
46.5% KP
40,173
30.9% share
16,616g
256 CS · 8.5/m
Rewright#Kiraj
Kai'Sa · ADC
6 / 9 / 13
44.2% KP
25,163
19.4% share
14,237g
208 CS · 6.9/m
Zed The Suiiiiii#MUSTA
Pyke · Support
2 / 6 / 14
37.2% KP
13,079
10.1% share
9,577g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
