Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 91 days ago
1 / 7 / 4
K / D / A
26.3%
Kill participation
217
Damage / min
6,984g
269 gold / min
73
35 placed · 3 cleared
14
0.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoop Dispenser#Poop
Ornn · Top
4 / 2 / 6
20.8% KP
9,565
9.4% share
9,270g
162 CS · 6.2/m
Dave3385#EUNE
Rek'Sai · Jungle
11 / 6 / 14
52.1% KP
21,309
21% share
12,894g
146 CS · 5.6/m
TTV nzcerlol#JINX
Akshan · Mid
5 / 6 / 8
27.1% KP
15,115
14.9% share
10,747g
187 CS · 7.2/m
Loung Huji#TSC
Syndra · ADC
20 / 3 / 11
64.6% KP
33,064
32.6% share
17,018g
224 CS · 8.6/m
Aleksa#MID
Lux · Support
8 / 2 / 27
72.9% KP
22,498
22.2% share
10,794g
34 CS · 1.3/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
3 / 5 / 3
31.6% KP
18,177
23.6% share
11,491g
257 CS · 9.9/m
caut emoloaice#petry
Graves · Jungle
6 / 11 / 3
47.4% KP
19,805
25.8% share
11,633g
199 CS · 7.7/m
Morphzterz#EUNE
Mel · Mid
6 / 7 / 4
52.6% KP
19,193
25% share
11,583g
240 CS · 9.2/m
oxoo kindredking#JESUS
Draven · ADC
3 / 18 / 2
26.3% KP
14,085
18.3% share
9,406g
132 CS · 5.1/m
Zed The Suiiiiii#MUSTA
Pyke · Support
1 / 7 / 4
26.3% KP
5,636
7.3% share
6,984g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
