Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 91 days ago
14 / 5 / 21
K / D / A
71.4%
Kill participation
785.2
Damage / min
12,980g
465.5 gold / min
85
37 placed · 7 cleared
25
0.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTweetyFreakzGod#EUNE
Gwen · Top
1 / 10 / 0
4.8% KP
22,193
19.8% share
8,948g
198 CS · 7.1/m
TeddyBearBeyond#13509
Jax · Jungle
6 / 10 / 5
52.4% KP
25,925
23.1% share
11,159g
190 CS · 6.8/m
Moon#Blau
Lissandra · Mid
8 / 6 / 6
66.7% KP
33,091
29.5% share
14,703g
267 CS · 9.6/m
Bricars#BRI
Jinx · ADC
3 / 8 / 8
52.4% KP
14,904
13.3% share
11,783g
223 CS · 8/m
pavlik1221#EUNE
Camille · Support
3 / 15 / 9
57.1% KP
16,023
14.3% share
8,916g
19 CS · 0.7/m
Red side
VictoryDom1zaoHansao#jggap
Gragas · Top
7 / 4 / 11
36.7% KP
27,146
20.7% share
12,588g
187 CS · 6.7/m
Cyczek67#2137
Jarvan IV · Jungle
4 / 5 / 17
42.9% KP
12,933
9.9% share
12,038g
188 CS · 6.7/m
autumn#ra1n
Kassadin · Mid
5 / 4 / 4
18.4% KP
21,720
16.6% share
11,854g
221 CS · 7.9/m
James Sunderland#HILL2
Jhin · ADC
19 / 3 / 13
65.3% KP
47,467
36.2% share
19,970g
253 CS · 9.1/m
Zed The Suiiiiii#MUSTA
Pyke · Support
14 / 5 / 21
71.4% KP
21,895
16.7% share
12,980g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
