Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 91 days ago
9 / 3 / 10
K / D / A
45.2%
Kill participation
642.1
Damage / min
13,313g
491.3 gold / min
20
11 placed · 0 cleared
202
7.5 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMoon#Blau
Fiora · Top
1 / 11 / 1
7.4% KP
6,517
8.4% share
9,457g
174 CS · 6.4/m
애담펜그고위#Kurek
Viego · Jungle
8 / 7 / 5
48.1% KP
18,747
24.2% share
12,516g
175 CS · 6.5/m
LiptonHottie#5177R
Akshan · Mid
8 / 9 / 5
48.1% KP
22,494
29.1% share
12,913g
205 CS · 7.6/m
Theolove666#EUNE
Viktor · ADC
7 / 7 / 9
59.3% KP
19,740
25.5% share
14,482g
245 CS · 9/m
pavlik1221#EUNE
Rell · Support
3 / 8 / 21
88.9% KP
9,825
12.7% share
9,762g
27 CS · 1/m
Red side
Victoryfotr222#EUNE
Heimerdinger · Top
11 / 5 / 4
35.7% KP
26,261
27.4% share
13,125g
220 CS · 8.1/m
Orbán Viktor#GOAT
Vi · Jungle
10 / 5 / 10
47.6% KP
21,417
22.4% share
14,803g
225 CS · 8.3/m
Zed The Suiiiiii#MUSTA
Malphite · Mid
9 / 3 / 10
45.2% KP
17,401
18.2% share
13,313g
202 CS · 7.5/m
gramy sobie nie#hehe
Kalista · ADC
7 / 7 / 10
40.5% KP
20,332
21.2% share
15,343g
239 CS · 8.8/m
dj0lee#4776
Pyke · Support
5 / 7 / 12
40.5% KP
10,356
10.8% share
10,640g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
