Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 91 days ago
15 / 11 / 8
K / D / A
60.5%
Kill participation
1,301.4
Damage / min
16,492g
495.8 gold / min
95
39 placed · 3 cleared
60
1.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLucaaaa#EUNE
Gwen · Top
9 / 8 / 7
42.1% KP
21,260
13.3% share
17,142g
262 CS · 7.9/m
KaynYouNot#EUNE
Kayn · Jungle
1 / 12 / 15
42.1% KP
22,103
13.9% share
12,044g
185 CS · 5.6/m
Alex1v9#candy
Kassadin · Mid
5 / 12 / 8
34.2% KP
22,898
14.4% share
13,091g
187 CS · 5.6/m
Kaukas#EUNE
Karthus · ADC
8 / 12 / 10
47.4% KP
49,957
31.3% share
16,753g
282 CS · 8.5/m
Zed The Suiiiiii#MUSTA
Zed · Support
15 / 11 / 8
60.5% KP
43,294
27.1% share
16,492g
60 CS · 1.8/m
Red side
VictoryAnrteus#rdctd
Aurelion Sol · Top
8 / 6 / 18
48.1% KP
33,936
19.5% share
15,001g
260 CS · 7.8/m
daddy#dada1
Sylas · Jungle
9 / 7 / 15
44.4% KP
27,985
16.1% share
16,086g
225 CS · 6.8/m
MARSEILLE CRAVER#loric
Ekko · Mid
13 / 7 / 11
44.4% KP
35,067
20.1% share
17,498g
297 CS · 8.9/m
mute all random#EUNE
Xayah · ADC
14 / 7 / 12
48.1% KP
36,178
20.8% share
18,829g
309 CS · 9.3/m
Latom#Aura
Pantheon · Support
10 / 11 / 20
55.6% KP
41,013
23.5% share
14,591g
54 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
