Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 90 days ago
5 / 10 / 6
K / D / A
32.4%
Kill participation
638.8
Damage / min
10,856g
337 gold / min
115
42 placed · 8 cleared
36
1.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat影影影影影影影影影影影影影影影影#影影影影影
Fiora · Top
4 / 7 / 5
30% KP
32,654
23.3% share
14,417g
270 CS · 8.4/m
3zozzzz#Ghost
Kindred · Jungle
14 / 5 / 6
66.7% KP
40,136
28.7% share
19,267g
268 CS · 8.3/m
autumn#ra1n
Viktor · Mid
4 / 9 / 6
33.3% KP
27,116
19.4% share
11,068g
205 CS · 6.4/m
nao jinguji#flow
Syndra · ADC
5 / 6 / 6
36.7% KP
23,012
16.5% share
13,995g
280 CS · 8.7/m
Daniel Wolf#777
Nami · Support
3 / 7 / 22
83.3% KP
16,945
12.1% share
10,134g
17 CS · 0.5/m
Red side
Victorybigzeii#GRE
Warwick · Top
9 / 5 / 1
29.4% KP
24,579
18% share
14,951g
262 CS · 8.1/m
Divdis #EUNE
Karthus · Jungle
5 / 7 / 4
26.5% KP
17,752
13% share
14,292g
280 CS · 8.7/m
ReXxecution#BRUT
Yone · Mid
11 / 5 / 6
50% KP
41,501
30.3% share
17,101g
290 CS · 9/m
Cleagibinhae#1294
Xerath · ADC
4 / 3 / 9
38.2% KP
32,518
23.7% share
14,497g
258 CS · 8/m
Zed The Suiiiiii#MUSTA
Sylas · Support
5 / 10 / 6
32.4% KP
20,579
15% share
10,856g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
