Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Defeat
Ranked Solo/Duo · 90 days ago
2 / 8 / 3
K / D / A
20.8%
Kill participation
692.6
Damage / min
10,626g
413.5 gold / min
17
9 placed · 0 cleared
221
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZed The Suiiiiii#MUSTA
Sett · Top
2 / 8 / 3
20.8% KP
17,799
16.8% share
10,626g
221 CS · 8.6/m
GabrychaBąk123#JDisa
Aatrox · Jungle
6 / 7 / 11
70.8% KP
24,618
23.3% share
11,766g
173 CS · 6.7/m
NorgutSmurfACC#xdddd
Akali · Mid
14 / 9 / 5
79.2% KP
31,255
29.6% share
12,625g
145 CS · 5.6/m
rully is dead#noone
Viktor · ADC
1 / 8 / 12
54.2% KP
24,699
23.4% share
9,557g
182 CS · 7.1/m
난 정말 미쳐다#아쁘다
Amumu · Support
1 / 9 / 12
54.2% KP
7,356
7% share
6,764g
36 CS · 1.4/m
Red side
VictoryAcrozo#0001
Gragas · Top
6 / 2 / 13
46.3% KP
24,752
19.9% share
11,424g
180 CS · 7/m
WashedChallanger#IHFN
Wukong · Jungle
4 / 6 / 20
58.5% KP
21,274
17.1% share
12,327g
178 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
19 / 2 / 8
65.9% KP
34,207
27.5% share
16,515g
214 CS · 8.3/m
BORN GUILTY#s43
Ziggs · ADC
6 / 8 / 11
41.5% KP
25,935
20.9% share
11,946g
188 CS · 7.3/m
AdamFekete#azjo
Senna · Support
6 / 6 / 18
58.5% KP
18,154
14.6% share
10,358g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
