Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 86 days ago
11 / 5 / 18
K / D / A
69%
Kill participation
1,289.2
Damage / min
14,400g
452.1 gold / min
109
52 placed · 7 cleared
50
1.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhumble#aura
Rammus · Top
1 / 9 / 11
28.6% KP
17,253
12.4% share
9,783g
142 CS · 4.5/m
Saul Goodman#Fact
Kalista · Jungle
5 / 4 / 12
40.5% KP
14,189
10.2% share
15,027g
256 CS · 8/m
Blechiito#FF15
Katarina · Mid
16 / 11 / 7
54.8% KP
35,224
25.4% share
15,366g
183 CS · 5.7/m
David z Liberce#DAVID
Brand · ADC
9 / 3 / 8
40.5% KP
30,936
22.3% share
16,670g
269 CS · 8.4/m
Zed The Suiiiiii#MUSTA
Zed · Support
11 / 5 / 18
69% KP
41,061
29.6% share
14,400g
50 CS · 1.6/m
Red side
Defeatzbychu walker#1337
Sylas · Top
15 / 5 / 5
62.5% KP
32,086
28.7% share
14,985g
224 CS · 7/m
yuri catgirl#1791
Graves · Jungle
5 / 8 / 8
40.6% KP
20,854
18.7% share
13,781g
229 CS · 7.2/m
Swords#Kur
Yasuo · Mid
4 / 10 / 9
40.6% KP
21,367
19.1% share
12,745g
238 CS · 7.5/m
GNS#MNC
Caitlyn · ADC
5 / 8 / 11
50% KP
19,241
17.2% share
13,679g
230 CS · 7.2/m
uTRIPu#EUNE
Lux · Support
3 / 11 / 17
62.5% KP
18,081
16.2% share
10,371g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
