Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 84 days ago
9 / 12 / 17
K / D / A
55.3%
Kill participation
1,343.9
Damage / min
17,010g
422.3 gold / min
22
15 placed · 0 cleared
286
7.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAis#zeu
Akali · Top
9 / 11 / 12
41.2% KP
31,134
13.2% share
13,649g
180 CS · 4.5/m
Crossway#EUNE
Sylas · Jungle
19 / 7 / 16
68.6% KP
64,595
27.4% share
20,501g
248 CS · 6.2/m
Ulgrax#boss
Jayce · Mid
10 / 12 / 9
37.3% KP
60,573
25.7% share
18,338g
226 CS · 5.6/m
Blue#KR339
Jhin · ADC
11 / 8 / 20
60.8% KP
62,931
26.7% share
20,278g
300 CS · 7.4/m
rrrrrr#fxx
Nautilus · Support
2 / 10 / 29
60.8% KP
16,388
7% share
11,493g
18 CS · 0.4/m
Red side
VictorysNk Joker0n Jack#EUNE
Cho'Gath · Top
20 / 9 / 8
59.6% KP
59,535
28% share
21,699g
255 CS · 6.3/m
CosminThunde#EUNE
Jarvan IV · Jungle
11 / 12 / 16
57.4% KP
27,929
13.1% share
16,440g
197 CS · 4.9/m
Zed The Suiiiiii#MUSTA
Yone · Mid
9 / 12 / 17
55.3% KP
54,135
25.4% share
17,010g
286 CS · 7.1/m
davorthelord45#EUNE
Hwei · ADC
6 / 8 / 22
59.6% KP
57,368
27% share
17,658g
260 CS · 6.5/m
DOT Garron#1209
Nami · Support
1 / 10 / 27
59.6% KP
13,843
6.5% share
11,280g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
