Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 71 days ago
3 / 10 / 8
K / D / A
39.3%
Kill participation
430.1
Damage / min
8,079g
293.4 gold / min
69
32 placed · 3 cleared
11
0.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaaweloz#drkin
Darius · Top
8 / 4 / 10
41.9% KP
24,906
15.4% share
13,269g
210 CS · 7.6/m
m0nster#0001
Viego · Jungle
12 / 7 / 13
58.1% KP
25,740
15.9% share
15,201g
194 CS · 7/m
M1ciu#2077
Kassadin · Mid
13 / 1 / 8
48.8% KP
47,942
29.6% share
17,434g
215 CS · 7.8/m
WaKaRaNeR#EUNE
Karthus · ADC
9 / 11 / 12
48.8% KP
43,056
26.6% share
12,981g
186 CS · 6.8/m
Hopeful Jordan#EUNE
Seraphine · Support
1 / 5 / 27
65.1% KP
20,442
12.6% share
9,636g
18 CS · 0.7/m
Red side
DefeatNino Nakano#kata
Akali · Top
7 / 9 / 2
32.1% KP
21,952
22.5% share
10,784g
171 CS · 6.2/m
championshunter1#EUNE
Udyr · Jungle
5 / 6 / 11
57.1% KP
21,108
21.7% share
12,212g
192 CS · 7/m
You are Both Bad#EUNE
Warwick · Mid
4 / 10 / 7
39.3% KP
20,329
20.9% share
10,393g
186 CS · 6.8/m
D4IQ#7270
Vayne · ADC
9 / 8 / 4
46.4% KP
22,246
22.8% share
12,703g
176 CS · 6.4/m
Zed The Suiiiiii#MUSTA
Poppy · Support
3 / 10 / 8
39.3% KP
11,842
12.1% share
8,079g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
