Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 70 days ago
10 / 5 / 10
K / D / A
69%
Kill participation
1,049.5
Damage / min
16,170g
426.8 gold / min
22
11 placed · 1 cleared
276
7.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsNk Joker0n Jack#EUNE
Kog'Maw · Top
8 / 5 / 7
51.7% KP
38,935
25.5% share
17,683g
311 CS · 8.2/m
DOT Garron#1209
Jarvan IV · Jungle
3 / 6 / 13
55.2% KP
11,860
7.8% share
14,227g
230 CS · 6.1/m
Zed The Suiiiiii#MUSTA
Yone · Mid
10 / 5 / 10
69% KP
39,757
26.1% share
16,170g
276 CS · 7.3/m
LateralExpert#LAE
Vel'Koz · ADC
8 / 3 / 7
51.7% KP
52,529
34.4% share
15,125g
267 CS · 7/m
ο b s ε s s#angel
Seraphine · Support
0 / 9 / 8
27.6% KP
9,462
6.2% share
8,569g
42 CS · 1.1/m
Red side
VictoryOutsider#OPC
Urgot · Top
8 / 6 / 5
46.4% KP
26,901
21.8% share
16,688g
308 CS · 8.1/m
train to failure#EUNE
Graves · Jungle
12 / 3 / 6
64.3% KP
37,573
30.4% share
20,085g
377 CS · 10/m
king#envy
Hwei · Mid
5 / 3 / 14
67.9% KP
36,167
29.2% share
14,189g
245 CS · 6.5/m
Unexplored Paths#S11
Anivia · ADC
3 / 9 / 7
35.7% KP
17,542
14.2% share
15,536g
298 CS · 7.9/m
SoldierKillJoy#Moo
Alistar · Support
0 / 8 / 15
53.6% KP
5,478
4.4% share
9,108g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
