Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 64 days ago
7 / 7 / 7
K / D / A
50%
Kill participation
1,006.1
Damage / min
16,745g
506.1 gold / min
24
5 placed · 2 cleared
245
7.4 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCRONUSSJAGA#2003
Jayce · Top
5 / 6 / 5
35.7% KP
28,088
24.6% share
13,975g
281 CS · 8.5/m
PesteDeVenetia#Clown
Diana · Jungle
5 / 9 / 5
35.7% KP
18,718
16.4% share
13,018g
224 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Zed · Mid
7 / 7 / 7
50% KP
33,284
29.2% share
16,745g
245 CS · 7.4/m
Roan#나르다
Tristana · ADC
7 / 8 / 6
46.4% KP
21,772
19.1% share
16,707g
323 CS · 9.8/m
Rampampampam#7844
Nautilus · Support
4 / 10 / 13
60.7% KP
12,165
10.7% share
10,328g
31 CS · 0.9/m
Red side
VictoryDrNicolaeGuta#EUNE
Urgot · Top
5 / 7 / 7
30% KP
18,236
15.4% share
14,657g
284 CS · 8.6/m
シャオルマ#シャオルマ
Talon · Jungle
14 / 7 / 10
60% KP
31,211
26.3% share
17,498g
252 CS · 7.6/m
B Hopper#bunny
Kalista · Mid
5 / 5 / 13
45% KP
21,657
18.3% share
16,852g
328 CS · 9.9/m
bobby#zzzz
Kai'Sa · ADC
10 / 6 / 12
55% KP
27,284
23% share
20,443g
325 CS · 9.8/m
Seseseba#EUNE
Senna · Support
6 / 3 / 27
82.5% KP
20,225
17.1% share
13,452g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
