Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 64 days ago
7 / 6 / 15
K / D / A
52.4%
Kill participation
424.1
Damage / min
7,839g
314.6 gold / min
82
33 placed · 4 cleared
13
0.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhussars meretrix#EUNE
Pantheon · Top
12 / 3 / 5
40.5% KP
25,653
25.1% share
12,218g
185 CS · 7.4/m
I will adapt#2005
Xin Zhao · Jungle
15 / 4 / 12
64.3% KP
29,919
29.2% share
16,066g
215 CS · 8.6/m
fake9 AWERO#EUNE
Syndra · Mid
6 / 3 / 14
47.6% KP
21,037
20.6% share
11,403g
197 CS · 7.9/m
1ntent1on#rank1
Ziggs · ADC
2 / 4 / 10
28.6% KP
15,139
14.8% share
10,859g
224 CS · 9/m
Zed The Suiiiiii#MUSTA
Pyke · Support
7 / 6 / 15
52.4% KP
10,567
10.3% share
7,839g
13 CS · 0.5/m
Red side
Defeatrabbit a#PEIA
Riven · Top
7 / 9 / 4
55% KP
17,036
25.2% share
12,552g
183 CS · 7.3/m
bilan8ropos#EUNE
Lillia · Jungle
4 / 10 / 4
40% KP
15,742
23.3% share
9,271g
158 CS · 6.3/m
Paolo Maldini#C1R1
Ekko · Mid
6 / 7 / 4
50% KP
15,526
23% share
10,971g
176 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
2 / 6 / 3
25% KP
10,288
15.2% share
10,049g
209 CS · 8.4/m
FLIRT WITH MΟURI#1502
Blitzcrank · Support
1 / 10 / 11
60% KP
8,980
13.3% share
6,726g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
