Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 64 days ago
6 / 2 / 15
K / D / A
67.7%
Kill participation
961.1
Damage / min
11,721g
414.7 gold / min
18
5 placed · 2 cleared
165
5.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLIRT WITH MΟURI#1502
Akshan · Top
17 / 2 / 5
71% KP
26,343
27.9% share
15,913g
207 CS · 7.3/m
Brazilian Smite#0001
Hecarim · Jungle
3 / 4 / 15
58.1% KP
11,246
11.9% share
13,161g
244 CS · 8.6/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
6 / 2 / 15
67.7% KP
27,166
28.7% share
11,721g
165 CS · 5.8/m
LateralExpert#LAE
Vel'Koz · ADC
4 / 2 / 13
54.8% KP
23,971
25.4% share
13,269g
231 CS · 8.2/m
wesley#him1
Nautilus · Support
1 / 6 / 13
45.2% KP
5,767
6.1% share
7,842g
32 CS · 1.1/m
Red side
DefeatEmpty#4MMC
Varus · Top
7 / 7 / 4
68.8% KP
20,023
27.8% share
12,757g
219 CS · 7.7/m
szolim#meow
Shyvana · Jungle
5 / 6 / 5
62.5% KP
13,283
18.4% share
10,473g
179 CS · 6.3/m
ElectricRaccoon#Racc
Kennen · Mid
4 / 7 / 2
37.5% KP
20,778
28.8% share
11,058g
248 CS · 8.8/m
bruce wayne#l9l9
Seraphine · ADC
0 / 3 / 7
43.8% KP
9,934
13.8% share
9,567g
218 CS · 7.7/m
downer#maja
Bard · Support
0 / 8 / 12
75% KP
8,054
11.2% share
7,319g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
