Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 55 days ago
7 / 6 / 14
K / D / A
70%
Kill participation
1,094.1
Damage / min
18,160g
556.8 gold / min
22
9 placed · 2 cleared
239
7.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLowEloMachine#EUNE
Riven · Top
2 / 6 / 3
23.8% KP
7,226
7.1% share
12,050g
204 CS · 6.3/m
TryhardEkko#Ekko
Ekko · Jungle
6 / 4 / 6
57.1% KP
30,114
29.5% share
14,591g
251 CS · 7.7/m
Bitie#BITIE
Sylas · Mid
8 / 5 / 5
61.9% KP
32,899
32.3% share
13,965g
234 CS · 7.2/m
Gorkvv#EUNE
Kalista · ADC
1 / 8 / 5
28.6% KP
13,725
13.5% share
14,518g
278 CS · 8.5/m
sipam ti piće#EUNE
Gragas · Support
4 / 7 / 6
47.6% KP
18,048
17.7% share
10,294g
26 CS · 0.8/m
Red side
VictoryKotCurll#5PIGS
Jayce · Top
4 / 4 / 11
50% KP
26,118
21.3% share
14,748g
302 CS · 9.3/m
Rdtholar#EUNE
Maokai · Jungle
5 / 3 / 19
80% KP
20,385
16.6% share
12,202g
170 CS · 5.2/m
Anrteus#rdctd
Aurelion Sol · Mid
13 / 4 / 9
73.3% KP
33,484
27.3% share
15,816g
250 CS · 7.7/m
Zed The Suiiiiii#MUSTA
Zed · ADC
7 / 6 / 14
70% KP
35,686
29.1% share
18,160g
239 CS · 7.3/m
Cieply Harnas#SMAK
Taric · Support
1 / 4 / 23
80% KP
6,942
5.7% share
9,798g
74 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
