Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 52 days ago
9 / 6 / 10
K / D / A
37.3%
Kill participation
900
Damage / min
12,342g
429 gold / min
22
9 placed · 3 cleared
218
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZed The Suiiiiii#MUSTA
Yone · Top
9 / 6 / 10
37.3% KP
25,889
18.9% share
12,342g
218 CS · 7.6/m
pui de drac#7394
Diana · Jungle
12 / 3 / 18
58.8% KP
33,820
24.6% share
15,588g
246 CS · 8.6/m
Jezus Chytrus#IHS
Locke · Mid
16 / 3 / 7
45.1% KP
39,069
28.5% share
15,676g
195 CS · 6.8/m
Let me Spin Pls#EUNE
Samira · ADC
14 / 9 / 7
41.2% KP
28,197
20.5% share
16,846g
211 CS · 7.3/m
EnVyPeaceful#420
Thresh · Support
0 / 6 / 31
60.8% KP
10,316
7.5% share
9,252g
22 CS · 0.8/m
Red side
DefeatGalați#77251
Malphite · Top
4 / 4 / 12
59.3% KP
20,916
18.1% share
11,896g
236 CS · 8.2/m
Xarox#BLOOD
Master Yi · Jungle
5 / 16 / 8
48.1% KP
20,151
17.5% share
10,603g
129 CS · 4.5/m
Goody#LFT
Nasus · Mid
7 / 9 / 8
55.6% KP
32,709
28.4% share
11,905g
187 CS · 6.5/m
Johnny Friteza#EUNE
Ziggs · ADC
5 / 13 / 12
63% KP
25,525
22.1% share
11,061g
157 CS · 5.5/m
Shining Idol#sugar
Seraphine · Support
6 / 9 / 18
88.9% KP
15,969
13.9% share
10,647g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
