Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 42 days ago
5 / 8 / 13
K / D / A
52.9%
Kill participation
665.3
Damage / min
9,545g
291 gold / min
95
37 placed · 7 cleared
27
0.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBeaver Stealer#EUNE4
Shen · Top
2 / 5 / 8
29.4% KP
18,673
15.6% share
10,423g
201 CS · 6.1/m
ΧΑΜΗΛΟ ΚΛΕΙΔΙ#SCOTY
Kindred · Jungle
1 / 4 / 6
20.6% KP
11,874
9.9% share
11,464g
240 CS · 7.3/m
OnZed EU#EUNE
Zed · Mid
8 / 7 / 3
32.4% KP
29,642
24.7% share
14,391g
224 CS · 6.8/m
Kubajzix#FLZG
Mel · ADC
18 / 4 / 4
64.7% KP
37,985
31.7% share
15,911g
235 CS · 7.2/m
Zed The Suiiiiii#MUSTA
Sylas · Support
5 / 8 / 13
52.9% KP
21,822
18.2% share
9,545g
27 CS · 0.8/m
Red side
Victoryokolop123#EUNE
Garen · Top
6 / 3 / 3
32.1% KP
25,454
21.6% share
14,247g
273 CS · 8.3/m
Tοm and Jerry#GOD
Ekko · Jungle
11 / 3 / 9
71.4% KP
20,857
17.7% share
16,591g
259 CS · 7.9/m
EpicDude#EUNE
Hwei · Mid
5 / 4 / 13
64.3% KP
24,599
20.9% share
13,340g
262 CS · 8/m
Za 5 bede twoj#111
Ezreal · ADC
4 / 8 / 11
53.6% KP
27,268
23.1% share
13,485g
236 CS · 7.2/m
EL EL ISRAEL#Rank1
Senna · Support
2 / 17 / 16
64.3% KP
19,748
16.7% share
10,639g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
