Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 36 days ago
13 / 6 / 15
K / D / A
59.6%
Kill participation
768.3
Damage / min
12,593g
456.8 gold / min
99
37 placed · 12 cleared
20
0.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfilip88sesak#EUNE
Nasus · Top
4 / 5 / 7
39.3% KP
23,618
21.4% share
12,006g
236 CS · 8.6/m
Sokchuh#333
Rengar · Jungle
8 / 7 / 2
35.7% KP
13,350
12.1% share
12,188g
184 CS · 6.7/m
Galați#77251
Sylas · Mid
9 / 9 / 3
42.9% KP
27,597
25% share
11,625g
151 CS · 5.5/m
I spit#uwuu
Corki · ADC
4 / 16 / 12
57.1% KP
33,381
30.2% share
13,112g
163 CS · 5.9/m
Kobila#EUNE
Seraphine · Support
3 / 10 / 16
67.9% KP
12,648
11.4% share
9,410g
50 CS · 1.8/m
Red side
VictoryTerrashape#ixtal
Hwei · Top
4 / 8 / 8
25.5% KP
19,692
15.9% share
10,845g
198 CS · 7.2/m
no intelligence#rb27
Jarvan IV · Jungle
7 / 5 / 21
59.6% KP
24,260
19.5% share
14,335g
229 CS · 8.3/m
Riperios#EUNE
Sion · Mid
5 / 2 / 14
40.4% KP
28,942
23.3% share
13,478g
215 CS · 7.8/m
NephsSlave#HERS
Aurelion Sol · ADC
18 / 7 / 14
68.1% KP
30,049
24.2% share
16,369g
158 CS · 5.7/m
Zed The Suiiiiii#MUSTA
Pyke · Support
13 / 6 / 15
59.6% KP
21,180
17.1% share
12,593g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
