Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 27 days ago
13 / 4 / 2
K / D / A
57.7%
Kill participation
840.9
Damage / min
16,587g
455.5 gold / min
25
14 placed · 3 cleared
241
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMIKOŁAJEK#QUE
K'Sante · Top
0 / 7 / 6
23.1% KP
11,972
9.7% share
10,890g
220 CS · 6/m
420 Jeff Obłynos#huwdu
Viego · Jungle
3 / 6 / 8
42.3% KP
10,779
8.7% share
14,777g
259 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Locke · Mid
13 / 4 / 2
57.7% KP
30,624
24.7% share
16,587g
241 CS · 6.6/m
Szefek Alexis#EUNE
Yunara · ADC
9 / 3 / 14
88.5% KP
65,468
52.8% share
24,426g
381 CS · 10.5/m
s diana#EUNE
Lulu · Support
1 / 4 / 22
88.5% KP
5,163
4.2% share
11,101g
38 CS · 1/m
Red side
DefeatKai Sä#71261
Karma · Top
3 / 5 / 12
62.5% KP
32,442
24.5% share
11,884g
212 CS · 5.8/m
EpicDude#EUNE
Sylas · Jungle
12 / 6 / 5
70.8% KP
27,215
20.6% share
16,437g
251 CS · 6.9/m
sajmonooo#T11
Galio · Mid
2 / 4 / 8
41.7% KP
22,678
17.1% share
11,937g
225 CS · 6.2/m
die first#pera
Lucian · ADC
7 / 6 / 2
37.5% KP
45,544
34.4% share
16,745g
317 CS · 8.7/m
Vanja#meow
Milio · Support
0 / 5 / 10
41.7% KP
4,471
3.4% share
9,218g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
