Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Flex · 25 days ago
18 / 3 / 14
K / D / A
66.7%
Kill participation
1,061.4
Damage / min
19,459g
678.8 gold / min
28
4 placed · 5 cleared
215
7.5 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNicram#Urgod
Urgot · Top
5 / 5 / 5
20.8% KP
20,683
16% share
13,997g
282 CS · 9.8/m
Zed The Suiiiiii#MUSTA
Zed · Jungle
18 / 3 / 14
66.7% KP
30,427
23.6% share
19,459g
215 CS · 7.5/m
Eden#6622
Riven · Mid
17 / 6 / 11
58.3% KP
38,482
29.8% share
17,248g
211 CS · 7.4/m
Helski#EUNE
Heimerdinger · ADC
6 / 5 / 14
41.7% KP
30,529
23.7% share
13,403g
213 CS · 7.4/m
Namox#Namox
Thresh · Support
2 / 10 / 28
62.5% KP
8,912
6.9% share
9,568g
25 CS · 0.9/m
Red side
Defeatdakata bez 1#daka1
Udyr · Top
3 / 10 / 9
41.4% KP
19,046
19.2% share
10,138g
182 CS · 6.3/m
spaced out#God
Qiyana · Jungle
10 / 8 / 7
58.6% KP
23,728
23.9% share
14,594g
174 CS · 6.1/m
MajorBulgaria#Legen
Hwei · Mid
5 / 10 / 7
41.4% KP
25,107
25.3% share
11,597g
223 CS · 7.8/m
dakata1#EUNE
Xayah · ADC
10 / 11 / 4
48.3% KP
24,126
24.3% share
14,057g
197 CS · 6.9/m
Bachev#EUNE
Renata Glasc · Support
1 / 9 / 13
48.3% KP
7,327
7.4% share
8,525g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
