Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 12 days ago
13 / 8 / 9
K / D / A
50%
Kill participation
1,201.3
Damage / min
23,466g
555.4 gold / min
18
7 placed · 0 cleared
314
7.4 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCovrigLuca#top
Cho'Gath · Top
8 / 12 / 15
52.3% KP
37,761
23.2% share
16,302g
241 CS · 5.7/m
gogosicafitosica#gogo
Nidalee · Jungle
7 / 9 / 14
47.7% KP
28,164
17.3% share
18,767g
317 CS · 7.5/m
Zed The Suiiiiii#MUSTA
Zed · Mid
13 / 8 / 9
50% KP
50,756
31.2% share
23,466g
314 CS · 7.4/m
Die Welt Brennt#333
Tristana · ADC
13 / 5 / 8
47.7% KP
35,555
21.8% share
27,018g
403 CS · 9.5/m
L V N T#1v9
Rell · Support
3 / 9 / 29
72.7% KP
10,690
6.6% share
13,317g
50 CS · 1.2/m
Red side
DefeatStifi#Bomba
Shen · Top
12 / 11 / 15
62.8% KP
44,050
21.6% share
15,967g
198 CS · 4.7/m
HYK HYUNKEL#994
Jarvan IV · Jungle
11 / 9 / 19
69.8% KP
51,058
25% share
19,663g
268 CS · 6.3/m
PonczakRonczak#EUNE
Malzahar · Mid
9 / 7 / 12
48.8% KP
39,916
19.5% share
17,994g
320 CS · 7.6/m
M26ZB#MEOW
Ziggs · ADC
7 / 6 / 7
32.6% KP
40,423
19.8% share
18,564g
348 CS · 8.2/m
我是同性戀#larp
Ashe · Support
4 / 11 / 17
48.8% KP
28,959
14.2% share
13,343g
60 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
