Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 173 days ago
16 / 6 / 8
K / D / A
64.9%
Kill participation
1,048.6
Damage / min
18,034g
521.5 gold / min
43
18 placed · 2 cleared
215
6.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaweł Podlaski#EUNE
Irelia · Top
7 / 7 / 8
40.5% KP
33,651
22.3% share
18,365g
289 CS · 8.4/m
Zorby#Zoe
Lee Sin · Jungle
16 / 6 / 8
64.9% KP
36,265
24% share
18,034g
215 CS · 6.2/m
Yowamushii#EUNE
Yasuo · Mid
5 / 11 / 10
40.5% KP
28,463
18.8% share
13,317g
236 CS · 6.8/m
Fetus#COX
Swain · ADC
8 / 12 / 7
40.5% KP
34,118
22.6% share
13,847g
161 CS · 4.7/m
PhDFranky#2024
Zilean · Support
1 / 9 / 23
64.9% KP
18,650
12.3% share
10,328g
33 CS · 1/m
Red side
DefeatKokðThêReåper#EUNE
Ornn · Top
0 / 11 / 13
29.5% KP
18,643
10.8% share
9,906g
178 CS · 5.1/m
UNFEEL#HEVN
Viego · Jungle
20 / 7 / 7
61.4% KP
44,755
26% share
20,705g
266 CS · 7.7/m
EUNE KEKW#6767
Cho'Gath · Mid
9 / 7 / 9
40.9% KP
35,662
20.7% share
14,091g
240 CS · 6.9/m
Danciiiiiiiiiii#EUNE
Jhin · ADC
7 / 7 / 12
43.2% KP
39,392
22.9% share
15,262g
230 CS · 6.7/m
HMARTON#UwU
Zoe · Support
8 / 6 / 17
56.8% KP
33,676
19.6% share
12,095g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
