Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 173 days ago
13 / 5 / 4
K / D / A
77.3%
Kill participation
1,093.7
Damage / min
15,891g
570.6 gold / min
25
10 placed · 2 cleared
195
7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichael Jackson#velo
Malphite · Top
2 / 3 / 7
40.9% KP
24,013
22.4% share
10,541g
214 CS · 7.7/m
Zorby#Zoe
Lee Sin · Jungle
13 / 5 / 4
77.3% KP
30,459
28.5% share
15,891g
195 CS · 7/m
agarthan soldier#0927
Ezreal · Mid
2 / 9 / 3
22.7% KP
24,649
23% share
9,723g
178 CS · 6.4/m
MILICKE8#EUNE
Veigar · ADC
3 / 11 / 5
36.4% KP
15,567
14.5% share
10,725g
171 CS · 6.1/m
W4RDED #EUNE
Bard · Support
2 / 7 / 10
54.5% KP
12,306
11.5% share
8,861g
60 CS · 2.2/m
Red side
Victorygetapt#0001
Renekton · Top
8 / 6 / 1
25.7% KP
31,850
28.6% share
13,211g
235 CS · 8.4/m
16 γραμμες#11111
Ekko · Jungle
12 / 6 / 8
57.1% KP
29,885
26.9% share
13,191g
175 CS · 6.3/m
sagittal wind#000
Yone · Mid
6 / 4 / 5
31.4% KP
20,462
18.4% share
10,836g
218 CS · 7.8/m
Ikehara#imhoa
Ashe · ADC
7 / 3 / 6
37.1% KP
20,441
18.4% share
12,231g
228 CS · 8.2/m
TM Savi#EUNE
Nami · Support
2 / 3 / 19
60% KP
8,602
7.7% share
8,770g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
