Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 173 days ago
13 / 4 / 6
K / D / A
67.9%
Kill participation
1,451.2
Damage / min
21,088g
581.2 gold / min
22
14 placed · 1 cleared
377
10.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJkanellis06YT#EUNE
Riven · Top
5 / 3 / 9
50% KP
23,724
23.6% share
17,783g
310 CS · 8.5/m
The no flash Guy#552
Viego · Jungle
7 / 7 / 7
50% KP
20,293
20.2% share
18,312g
310 CS · 8.5/m
ROTTEN2THECORE#GRST
Katarina · Mid
15 / 8 / 3
64.3% KP
38,903
38.7% share
16,444g
242 CS · 6.7/m
SUDOBEXO#PILA
Vayne · ADC
1 / 5 / 5
21.4% KP
12,175
12.1% share
12,702g
260 CS · 7.2/m
Papuga Diabła#EUNE
Janna · Support
0 / 5 / 14
50% KP
5,497
5.5% share
10,068g
48 CS · 1.3/m
Red side
VictoryBoody#FA7LL
Fiora · Top
9 / 5 / 6
53.6% KP
29,948
21.7% share
17,988g
272 CS · 7.5/m
YungWalrus#EUNE
Teemo · Jungle
2 / 6 / 12
50% KP
25,275
18.3% share
16,027g
283 CS · 7.8/m
FOUSKAS#Aph
Syndra · Mid
4 / 9 / 8
42.9% KP
25,461
18.4% share
13,583g
273 CS · 7.5/m
Zorby#Zoe
Smolder · ADC
13 / 4 / 6
67.9% KP
52,654
38.1% share
21,088g
377 CS · 10.4/m
PeeFive#EUNE
Milio · Support
0 / 6 / 13
46.4% KP
4,879
3.5% share
9,485g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
