Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 172 days ago
5 / 5 / 2
K / D / A
43.8%
Kill participation
564.2
Damage / min
10,441g
379.9 gold / min
24
10 placed · 1 cleared
183
6.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrootsWand#SOS
Pantheon · Top
5 / 3 / 6
42.3% KP
21,877
25.6% share
12,772g
200 CS · 7.3/m
Kind Sora #EUNE
Nunu & Willump · Jungle
5 / 0 / 8
50% KP
7,859
9.2% share
12,499g
206 CS · 7.5/m
xPeke3#EUNE
Lissandra · Mid
4 / 2 / 9
50% KP
17,488
20.5% share
11,867g
238 CS · 8.7/m
brown eyes#KoKo
Kalista · ADC
10 / 6 / 4
53.8% KP
32,701
38.2% share
15,106g
223 CS · 8.1/m
BennBeckman#CCXA
Soraka · Support
2 / 5 / 11
50% KP
5,571
6.5% share
8,296g
25 CS · 0.9/m
Red side
DefeatAyTee#0000
Fiora · Top
1 / 7 / 3
25% KP
12,146
15.4% share
8,794g
199 CS · 7.2/m
Zorby#Zoe
Lee Sin · Jungle
5 / 5 / 2
43.8% KP
15,506
19.6% share
10,441g
183 CS · 6.7/m
ITS SHOWTIME#Akali
Akali · Mid
7 / 6 / 0
43.8% KP
23,581
29.8% share
11,550g
228 CS · 8.3/m
Lost Time#EUNE
Caitlyn · ADC
3 / 6 / 5
50% KP
21,071
26.6% share
12,720g
246 CS · 9/m
Fran#4056
Nami · Support
0 / 3 / 10
62.5% KP
6,793
8.6% share
7,091g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
