Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Ranked Solo/Duo · 171 days ago
11 / 7 / 5
K / D / A
57.1%
Kill participation
1,381
Damage / min
15,132g
457.9 gold / min
29
15 placed · 1 cleared
210
6.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEnRonin#EUNE
Fiora · Top
5 / 6 / 5
26.3% KP
22,612
14.8% share
14,492g
265 CS · 8/m
Machiavellian#csx
Hecarim · Jungle
15 / 4 / 14
76.3% KP
46,746
30.7% share
18,856g
279 CS · 8.4/m
NightFlameCaster#85656
Kayle · Mid
12 / 4 / 14
68.4% KP
45,840
30.1% share
18,783g
292 CS · 8.8/m
1378420869#1337
Xayah · ADC
2 / 8 / 7
23.7% KP
24,292
15.9% share
13,153g
246 CS · 7.4/m
Just Monika#ÐDLC
Seraphine · Support
4 / 6 / 11
39.5% KP
12,924
8.5% share
10,392g
35 CS · 1.1/m
Red side
DefeatZorby#Zoe
Zoe · Top
11 / 7 / 5
57.1% KP
45,642
29.7% share
15,132g
210 CS · 6.4/m
Hiltzen#AGAIN
Kayn · Jungle
5 / 6 / 7
42.9% KP
26,142
17% share
13,636g
207 CS · 6.3/m
Könt5ä#EUNE
Nautilus · Mid
2 / 13 / 8
35.7% KP
23,289
15.2% share
10,523g
215 CS · 6.5/m
SeatLeon Abuser#1 8T
Smolder · ADC
8 / 8 / 5
46.4% KP
41,993
27.3% share
17,032g
312 CS · 9.4/m
ImChildSupport#ICS
Nami · Support
2 / 4 / 17
67.9% KP
16,617
10.8% share
9,900g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
