Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Flex · 170 days ago
2 / 1 / 12
K / D / A
60.9%
Kill participation
641.4
Damage / min
10,006g
373.6 gold / min
34
12 placed · 6 cleared
209
7.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMECAR1#EUNE1
Jax · Top
7 / 2 / 6
56.5% KP
17,512
22.2% share
12,773g
224 CS · 8.4/m
MultiMatum#Covet
Viego · Jungle
10 / 3 / 3
56.5% KP
14,472
18.3% share
14,228g
239 CS · 8.9/m
Zorby#Zoe
Zoe · Mid
2 / 1 / 12
60.9% KP
17,180
21.8% share
10,006g
209 CS · 7.8/m
Natrium#NatMK
Hwei · ADC
3 / 6 / 12
65.2% KP
26,903
34.1% share
13,046g
210 CS · 7.8/m
BELARUS#MILIO
Soraka · Support
1 / 2 / 14
65.2% KP
2,843
3.6% share
7,269g
37 CS · 1.4/m
Red side
DefeatTIM#LTS
Malphite · Top
0 / 6 / 3
21.4% KP
12,843
18.8% share
7,766g
179 CS · 6.7/m
Prodigy#EURD
Jarvan IV · Jungle
5 / 4 / 7
85.7% KP
14,794
21.7% share
10,271g
167 CS · 6.2/m
WaitForDeathMark#GoD
Xerath · Mid
6 / 3 / 4
71.4% KP
20,826
30.5% share
11,045g
220 CS · 8.2/m
Lethal Machine#EUNE
Vayne · ADC
3 / 6 / 6
64.3% KP
13,360
19.6% share
10,785g
191 CS · 7.1/m
Drakos#0000
Rell · Support
0 / 4 / 8
57.1% KP
6,493
9.5% share
6,216g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
