Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 164 days ago
21 / 10 / 12
K / D / A
73.3%
Kill participation
1,781.7
Damage / min
17,371g
454.3 gold / min
39
19 placed · 3 cleared
209
5.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathujjebioncy#JOTPE
Master Yi · Top
2 / 14 / 11
28.9% KP
28,216
17.3% share
14,796g
262 CS · 6.9/m
cipkasmierdzonca#0000
Rek'Sai · Jungle
7 / 7 / 14
46.7% KP
24,814
15.2% share
15,334g
257 CS · 6.7/m
Zorby#Zoe
Sylas · Mid
21 / 10 / 12
73.3% KP
68,121
41.7% share
17,371g
209 CS · 5.5/m
troll z pz 10#EUNE
Ashe · ADC
11 / 8 / 9
44.4% KP
34,137
20.9% share
18,493g
303 CS · 7.9/m
Pykael Jackson#EUNE
Lulu · Support
4 / 5 / 17
46.7% KP
8,001
4.9% share
11,582g
39 CS · 1/m
Red side
Victorygamergt#EUNE
Jax · Top
13 / 12 / 7
46.5% KP
53,949
28% share
18,071g
264 CS · 6.9/m
Wieszczka#EUNE
Nocturne · Jungle
10 / 6 / 14
55.8% KP
35,302
18.3% share
17,445g
216 CS · 5.6/m
Ø AMATERASU Ø#002
Orianna · Mid
10 / 10 / 15
58.1% KP
52,297
27.1% share
18,982g
308 CS · 8.1/m
PrEc#EUNE
Sivir · ADC
9 / 8 / 9
41.9% KP
43,968
22.8% share
18,979g
320 CS · 8.4/m
Zejc#Zujc
Milio · Support
1 / 9 / 29
69.8% KP
7,266
3.8% share
11,119g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
