Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 162 days ago
2 / 6 / 8
K / D / A
25.6%
Kill participation
743.3
Damage / min
7,492g
332.2 gold / min
16
10 placed · 1 cleared
105
4.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErnestoDjTiesto#EUNE
Zyra · Top
3 / 7 / 4
41.2% KP
14,516
24.2% share
7,424g
125 CS · 5.5/m
LUDISTARI#BOBAM
Nunu & Willump · Jungle
5 / 12 / 6
64.7% KP
13,869
23.1% share
8,384g
115 CS · 5.1/m
filip88sesak#EUNE
Nasus · Mid
5 / 5 / 3
47.1% KP
13,785
22.9% share
9,258g
162 CS · 7.2/m
Sorye#EUNE
Yasuo · ADC
2 / 7 / 6
47.1% KP
7,857
13.1% share
7,993g
154 CS · 6.8/m
Chrollo Lucilfer#X1111
Maokai · Support
2 / 8 / 10
70.6% KP
10,063
16.7% share
6,399g
28 CS · 1.2/m
Red side
Victory失去的那个#low
Irelia · Top
12 / 4 / 6
46.2% KP
23,042
24.6% share
13,129g
219 CS · 9.7/m
BICE BOLJE#2024
Hecarim · Jungle
9 / 2 / 11
51.3% KP
18,975
20.2% share
12,367g
197 CS · 8.7/m
Zorby#Zoe
Sylas · Mid
2 / 6 / 8
25.6% KP
16,761
17.9% share
7,492g
105 CS · 4.7/m
gg din guld ske#EUNE
Aphelios · ADC
16 / 0 / 2
46.2% KP
31,453
33.6% share
16,570g
211 CS · 9.4/m
Iswa Lowcome#4949
Lulu · Support
0 / 5 / 21
53.8% KP
3,517
3.8% share
7,864g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
