Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 129 days ago
13 / 1 / 6
K / D / A
70.4%
Kill participation
1,717.7
Damage / min
13,971g
555.5 gold / min
22
10 placed · 0 cleared
214
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBloodOfSword#EUNE
Illaoi · Top
0 / 6 / 3
15.8% KP
7,041
11.5% share
6,627g
123 CS · 4.9/m
KiepOver#EUNE
Jarvan IV · Jungle
3 / 3 / 11
73.7% KP
8,258
13.5% share
9,536g
160 CS · 6.4/m
just a scαrecrow#fear
Vladimir · Mid
5 / 4 / 2
36.8% KP
14,516
23.8% share
10,617g
222 CS · 8.8/m
MichaelGalaktyka#EUNE
Smolder · ADC
10 / 9 / 2
63.2% KP
26,620
43.6% share
11,664g
164 CS · 6.5/m
美恵 妻です#Meepy
Zilean · Support
1 / 6 / 12
68.4% KP
4,587
7.5% share
6,874g
18 CS · 0.7/m
Red side
VictoryZorby#Zoe
Zoe · Top
13 / 1 / 6
70.4% KP
43,201
39.5% share
13,971g
214 CS · 8.5/m
shiny zeraora#gucci
Zeri · Jungle
3 / 4 / 7
37% KP
14,039
12.8% share
11,682g
218 CS · 8.7/m
Garnyt#MID
Syndra · Mid
3 / 3 / 5
29.6% KP
19,711
18% share
9,955g
209 CS · 8.3/m
AwetiS#EUNE
Lucian · ADC
8 / 6 / 3
40.7% KP
26,472
24.2% share
11,605g
177 CS · 7/m
Kind and Loving#FREAK
Milio · Support
0 / 5 / 15
55.6% KP
5,979
5.5% share
7,756g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
