Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 122 days ago
9 / 2 / 12
K / D / A
60%
Kill participation
911.5
Damage / min
12,709g
472.7 gold / min
27
14 placed · 0 cleared
204
7.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTiccatus#ORN
Garen · Top
1 / 7 / 2
8.6% KP
17,098
16.4% share
9,984g
201 CS · 7.5/m
Zorby#Zoe
Lee Sin · Jungle
9 / 2 / 12
60% KP
24,505
23.5% share
12,709g
204 CS · 7.6/m
wrath#judge
Kassadin · Mid
8 / 5 / 6
40% KP
19,379
18.6% share
12,040g
208 CS · 7.7/m
fMalcolm#EUNE
Jinx · ADC
17 / 4 / 6
65.7% KP
35,465
34% share
17,459g
268 CS · 10/m
Rekisha#rekt
Thresh · Support
0 / 7 / 20
57.1% KP
7,800
7.5% share
7,536g
13 CS · 0.5/m
Red side
Defeatlobotomy larry#2137
Ornn · Top
3 / 3 / 10
52% KP
19,989
20.6% share
9,310g
174 CS · 6.5/m
BlooM#OWA
Nidalee · Jungle
4 / 4 / 8
48% KP
13,999
14.4% share
9,843g
129 CS · 4.8/m
Prestigiacom#EUNE
Wukong · Mid
9 / 6 / 4
52% KP
27,313
28.1% share
12,724g
198 CS · 7.4/m
iRule#iRule
Ezreal · ADC
1 / 16 / 1
8% KP
12,981
13.4% share
8,258g
158 CS · 5.9/m
Pistok#Bober
Vel'Koz · Support
8 / 6 / 6
56% KP
22,951
23.6% share
9,805g
61 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
