Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 121 days ago
22 / 13 / 9
K / D / A
77.5%
Kill participation
1,440.7
Damage / min
22,459g
531.6 gold / min
39
25 placed · 1 cleared
249
5.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHEMADSHEN#9999
Shen · Top
10 / 7 / 13
54.8% KP
32,278
16% share
17,612g
284 CS · 6.7/m
Orbán Viktor#GOAT
Nocturne · Jungle
11 / 5 / 10
50% KP
42,340
21% share
19,845g
294 CS · 7/m
pierd six seven#kupa
Kassadin · Mid
14 / 11 / 13
64.3% KP
65,346
32.5% share
21,083g
250 CS · 5.9/m
HemoGoblin#LARP
Vladimir · ADC
4 / 7 / 16
47.6% KP
40,406
20.1% share
17,216g
306 CS · 7.2/m
Rayyn#9365
Tahm Kench · Support
3 / 10 / 18
50% KP
20,886
10.4% share
11,845g
35 CS · 0.8/m
Red side
VictoryClout#YSL
Sett · Top
13 / 8 / 8
52.5% KP
79,007
31% share
22,524g
344 CS · 8.1/m
1ØØYAN#JOKER
Shaco · Jungle
2 / 3 / 23
62.5% KP
42,768
16.8% share
15,923g
296 CS · 7/m
Zorby#Zoe
Sylas · Mid
22 / 13 / 9
77.5% KP
60,868
23.9% share
22,459g
249 CS · 5.9/m
Minionek11212#EUNE
Aphelios · ADC
3 / 11 / 19
55% KP
55,856
21.9% share
18,500g
326 CS · 7.7/m
Cukiereczek#Pcake
Milio · Support
0 / 7 / 31
77.5% KP
16,135
6.3% share
11,408g
27 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
