Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 115 days ago
7 / 7 / 13
K / D / A
40.8%
Kill participation
938.1
Damage / min
14,691g
449.3 gold / min
33
14 placed · 3 cleared
210
6.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBalista V2#IHNM
Fiddlesticks · Top
10 / 4 / 15
51% KP
34,427
24.4% share
13,283g
173 CS · 5.3/m
Regnum#EUNE1
Shaco · Jungle
20 / 5 / 11
63.3% KP
39,978
28.3% share
20,427g
240 CS · 7.3/m
zwykla szumowina#rodo
Sion · Mid
11 / 6 / 15
53.1% KP
26,877
19% share
15,255g
266 CS · 8.1/m
Zorby#Zoe
Sylas · ADC
7 / 7 / 13
40.8% KP
30,676
21.7% share
14,691g
210 CS · 6.4/m
GøddessÃntzí#EUNE
Nami · Support
1 / 6 / 30
63.3% KP
9,380
6.6% share
10,594g
28 CS · 0.9/m
Red side
Defeathelsabot#EUNE
Ambessa · Top
5 / 10 / 3
28.6% KP
32,338
23.7% share
14,870g
237 CS · 7.2/m
Bitovsupport#EUNE
Hecarim · Jungle
9 / 5 / 9
64.3% KP
22,909
16.8% share
15,798g
290 CS · 8.9/m
Sumir#1234
Viktor · Mid
6 / 11 / 8
50% KP
41,810
30.7% share
13,378g
233 CS · 7.1/m
Report Yasuo χ9#EUNE
Yasuo · ADC
4 / 10 / 8
42.9% KP
21,738
15.9% share
11,154g
176 CS · 5.4/m
Kourem#EUNE
Senna · Support
4 / 13 / 12
57.1% KP
17,578
12.9% share
10,526g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
