Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 114 days ago
4 / 6 / 14
K / D / A
47.4%
Kill participation
1,110.2
Damage / min
9,670g
389.7 gold / min
22
9 placed · 2 cleared
156
6.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCristiFiora#WON
Renekton · Top
5 / 3 / 5
62.5% KP
17,640
23.7% share
12,259g
221 CS · 8.9/m
zaraza2000#EUNE
Udyr · Jungle
0 / 6 / 4
25% KP
14,107
19% share
7,685g
158 CS · 6.4/m
colormeinkindnes#L0ve
Lissandra · Mid
6 / 7 / 5
68.8% KP
22,049
29.6% share
11,032g
213 CS · 8.6/m
only4nysxz#Pouby
Senna · ADC
2 / 14 / 3
31.3% KP
11,838
15.9% share
8,072g
138 CS · 5.6/m
Death Ιn 4 Acts#EUNE
Bard · Support
3 / 8 / 3
37.5% KP
8,731
11.7% share
6,884g
34 CS · 1.4/m
Red side
VictoryBabylon#city
Garen · Top
5 / 1 / 5
26.3% KP
15,705
14.3% share
10,944g
223 CS · 9/m
TakaTaka#EUNE
Hecarim · Jungle
2 / 4 / 18
52.6% KP
12,524
11.4% share
10,056g
171 CS · 6.9/m
Zorby#Zoe
Sylas · Mid
4 / 6 / 14
47.4% KP
27,552
25.1% share
9,670g
156 CS · 6.3/m
SoloQ Therapy#HELP
Kalista · ADC
25 / 4 / 4
76.3% KP
42,198
38.4% share
17,644g
239 CS · 9.6/m
JohnVoukou#EUNE
Taric · Support
2 / 1 / 27
76.3% KP
11,876
10.8% share
9,239g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
