Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 114 days ago
2 / 4 / 1
K / D / A
23.1%
Kill participation
492
Damage / min
10,479g
383.4 gold / min
20
10 placed · 2 cleared
242
8.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Tryndamere · Top
6 / 4 / 2
26.7% KP
14,113
15.9% share
14,590g
284 CS · 10.4/m
Spok3N#EUNE
Master Yi · Jungle
5 / 1 / 14
63.3% KP
18,982
21.4% share
12,937g
205 CS · 7.5/m
PomeranianOwner#EUNE
Twisted Fate · Mid
2 / 3 / 12
46.7% KP
14,442
16.2% share
11,308g
214 CS · 7.8/m
AdamFekete#azjo
Yunara · ADC
14 / 3 / 6
66.7% KP
31,070
35% share
17,604g
259 CS · 9.5/m
Hashirama0699#EUNE
Senna · Support
3 / 2 / 18
70% KP
10,277
11.6% share
9,477g
18 CS · 0.7/m
Red side
Defeatkevin de bruyne#7684
Yone · Top
1 / 6 / 3
30.8% KP
13,580
20.3% share
10,411g
233 CS · 8.5/m
sntntn#muse
Graves · Jungle
5 / 5 / 0
38.5% KP
14,619
21.9% share
12,200g
226 CS · 8.3/m
Zorby#Zoe
Sylas · Mid
2 / 4 / 1
23.1% KP
13,447
20.1% share
10,479g
242 CS · 8.9/m
R F 2AA W AE#9999
Kai'Sa · ADC
3 / 7 / 3
46.2% KP
13,073
19.6% share
10,526g
225 CS · 8.2/m
Sylas Supp#EUNE
Tahm Kench · Support
2 / 8 / 4
46.2% KP
12,048
18% share
7,839g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
