Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 114 days ago
4 / 7 / 9
K / D / A
56.5%
Kill participation
523
Damage / min
9,555g
368.4 gold / min
20
9 placed · 0 cleared
159
6.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSyzygy#augur
K'Sante · Top
1 / 6 / 3
17.4% KP
18,011
20.1% share
8,300g
184 CS · 7.1/m
УМИРОТВОРИТЕЛЯТ#SATAN
Graves · Jungle
8 / 7 / 4
52.2% KP
20,006
22.3% share
13,378g
184 CS · 7.1/m
takomatako#EUNE
Irelia · Mid
8 / 6 / 3
47.8% KP
22,186
24.8% share
13,327g
253 CS · 9.8/m
Zorby#Zoe
Sylas · ADC
4 / 7 / 9
56.5% KP
13,563
15.1% share
9,555g
159 CS · 6.1/m
Sylas Supp#EUNE
Tahm Kench · Support
2 / 7 / 10
52.2% KP
15,790
17.6% share
7,183g
7 CS · 0.3/m
Red side
Victorymeowosh#0005
Zaahen · Top
5 / 6 / 8
39.4% KP
21,904
16.3% share
10,737g
184 CS · 7.1/m
PomeranianOwner#EUNE
Qiyana · Jungle
13 / 6 / 11
72.7% KP
38,180
28.4% share
14,704g
185 CS · 7.1/m
wfk#WAWA
Xerath · Mid
3 / 4 / 3
18.2% KP
20,696
15.4% share
9,136g
186 CS · 7.2/m
SiL3NtOnE#EUNE
Ezreal · ADC
11 / 2 / 11
66.7% KP
40,920
30.4% share
17,186g
228 CS · 8.8/m
lllIIIIllllIIl#EUNE
Karma · Support
1 / 5 / 18
57.6% KP
12,781
9.5% share
7,836g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
