Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Illaoi
Defeat
Ranked Solo/Duo · 113 days ago
11 / 3 / 6
K / D / A
48.6%
Kill participation
1,374.5
Damage / min
17,330g
499.9 gold / min
36
14 placed · 5 cleared
312
9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHondaPowa#EUNE
Cho'Gath · Top
3 / 10 / 7
27.8% KP
21,137
13.2% share
11,112g
188 CS · 5.4/m
illidann#EUNE
Hecarim · Jungle
7 / 7 / 8
41.7% KP
23,395
14.6% share
16,638g
306 CS · 8.8/m
zwykla szumowina#rodo
Diana · Mid
17 / 4 / 7
66.7% KP
57,778
36.1% share
19,469g
298 CS · 8.6/m
WhiteMonsterr#ULT
Jhin · ADC
7 / 7 / 10
47.2% KP
32,687
20.4% share
16,616g
238 CS · 6.9/m
PatPatFat#EUNE
Shaco · Support
2 / 7 / 11
36.1% KP
25,119
15.7% share
10,715g
62 CS · 1.8/m
Red side
DefeatZorby#Zoe
Illaoi · Top
11 / 3 / 6
48.6% KP
47,649
31.2% share
17,330g
312 CS · 9/m
WolfSmilebg#EUNE
Fiddlesticks · Jungle
11 / 9 / 9
57.1% KP
30,729
20.1% share
13,531g
179 CS · 5.2/m
ChickenGladiator#CAT
Xerath · Mid
4 / 7 / 10
40% KP
27,244
17.8% share
10,770g
182 CS · 5.3/m
zacny zac#022
Ezreal · ADC
7 / 11 / 9
45.7% KP
32,893
21.5% share
16,537g
264 CS · 7.6/m
The Αrtist#EUNE
Thresh · Support
2 / 6 / 14
45.7% KP
14,196
9.3% share
9,219g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
